1
Early Crafting Logic
Crafting should solve three problems first: tool efficiency, combat safety, and travel supplies. Spend materials deliberately instead of spreading them evenly.
- Tools speed up resource intake.
- Furnace progress turns ore into metal routes.
- Consumables and scrolls keep long trips safe.
2
Station Order
The Workbench anchors early crafting. The Furnace pushes ore forward, while Spinner and Witchcraft Circle support cloth, scroll, candle, and ritual routes.
3
Material Management
Separate ore, wood, Spirit Dust, herbs, and intermediate parts. In co-op, one player handling stations and storage keeps the group from stalling.
